classrooms in action and digital story telling

Description and main aims

Draft proposed program

Storytelling has always been a significant part of history, but the means through which the stories have been told has evolved with each civilization. From the oral histories presented by bards in ancient courts, to the works of scribes during the Renaissance, to newspapers, CNN, and now the Internet, personal narrative has been used to communicate the events of the past. Digital storytelling now combines tradition with technology and allows students to tell stories through voice, text, images, audio, and video.


Digital stories allow students to take a linear series of events and turn them into a multidimensional experience. It encourages them to communicate, collaborate, and research as well as to infuse media into the process. A plethora of tools and apps exists to create these projects, and all of them enable students to gain a deeper understanding of history as they explore the most effective way to retell it.

Digital storytelling for all is a training designed for all who want to deepen knowledge about audiovisual content creation.

Storytelling it is meaningful tool that can be use in the classroom to engage student learning as well as to enhance the expression of views, stimulate creativity, critical thinking and reflections on social issues.


Storytelling for all is an experience created with the main aim to offer a practical approach to learn how to create an audiovisual product in its 3 main phases: preproduction, production and postproduction.

We’ll be covering the practical aspects of planning shoot, capturing shots, editing and publishing online to the worldwide audience.

"Video art is a contemporary art form that deals with everyday issues, problems, dilemmas, wishes, and focuses mainly on human existence and experience. Video as a medium in artists´ hands has the ability to connect identity, experiences and knowledge through the arrangement and management of images, text and sound into a work of art. As a technology tool it has the capacity to capture learners´ interest and connect school life with everyday world, since video is already a significant part of their life in many forms (e.g. through television, internet, video games, mobile phones)."


(Video education, media education and lifelong learning, 2011)

Programme structure will cross the different areas of video-production and video concept focused on teachers and educators job related to the work in classroom.

Audio Production

Digital Cinema & Video Production

Digital Film & Video

Digital Image Management

VFX for Film & Television

Video Production

Video Skills



Arrival day - Welcoming


DAY 1 09.30 - 12:30 - 14.30 - 17.30

Introduction of the program.

Ice breaking activities

Get to know each other + team building activities

On screen. Analysis of content. "Teaching peace and tolerance: bullying and violence, a real phenomena of our reality. How we can prevent and fight them in a long term perspective and action". 

Group Discussion and working team: 5 tips for school directors, teachers and parents. 


What makes a good story?

On screen. Analysis of content

Audience/ target

Building the basis. Audiovisual language, Format, composition of the image

Evaluation of the day


Day 2 09.30 - 12:30 - 14.30 - 17.30

On screen. Analysis (interview)

Cluster idea. Creations of the teams.

Camera technique (movement)


On screen. Analysis. (Entertainment spots)

Set, lights ad sound

Evaluation of the day


Day 3 09.30 - 12:30 - 14.30 - 17.30

On screen. analysis.

Workshop of Interpretation ( with participation of professional)

On screen. analysis

Make up and effects


Explore the city to give the opportunity to the participants the possibility to spot the perfect location where to film and enter in contact with the locals.


Preproduction: Storyboard

How to write a script?

Editing software


Evaluation of the day


Day 4 09.30 - 12:30 - 14.30 - 17.30

Production day

Evaluation of the day


Day 5

Post production.

On screen. Analysis. Music.

Check of the material filmed.




Evaluation of the day.


Day 6

Projects on screen. Presentation

Publishing online

Global evaluation of the project.

All the activities will developed using no formal methodology.

Watch the pictures of the trainings


JUMP organises a training every month of the year excluded in the Christmas period.

If you're a writing a KA1 project, please, plan the most suitable period for you and your team starting from the 1 of July every year and then, when you will know if your project is approved, we will write each other and we will confirm dates and sessions planning together. If you prefer to write and you need a formal confirmation, please write to