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STEM/STEAM Education

New frontiers for innovative schools

Description and main aims

Draft proposed program

STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. 

Integrated STEAM education in European schools is an approach to preparing a quality STEM workforce and literate citizens for highly technology-based society. 


Understanding science and mathematics knowledge and practices, as well as technological and engineering practices, has become a priority for national education programs across the world (Kelley & Knowles, 2016). The United States Next Generation Science Standards (NGSS) includes engineering design and practices as primary elements of science education (NGSS Lead States, 2013). The UK has also put forth an educational policy agenda promoting science, technology, engineering, and mathematics (STEM) integration both in and out of schools (STEM Learning, 2018). Germany also created a national STEM forum to promote STEM education for all levels of education, formal and informal (Nationales MINT (STEM) Forum, 2014). Similarly, the Ministry of Education in South Korea issued a nation-wide policy agenda in 2011, which included the promotion of integrating science, technology, engineering, arts, and mathematics education (STEAM hereafter). All these efforts in developed countries to reform STEM education are to meet the challenges of the twenty-first century which require strengthening the workforce in STEM areas to address global issues and STEM literacy for a new era (Kelley & Knowles, 2016).


Our course is focused on understanding the process which brought from STEM to STEAM, more popular and trendy at the moment. 

It is named differently from STEM due to its emphasis on arts (fine arts, language arts, liberal arts, and physical arts) as an important component of integration. While the STEAM reform movement is in alignment with STEM reform in other countries, its added component, i.e., arts, was inspired by the concurrent social discourse on education for creativity and a well-rounded citizen in the twenty-first century (Baik et al., 2012). Also, the national concern for students’ low confidence and interest in learning science regardless of high achievement (Organization for Economic Co-operation and Development, 2013) factored in promoting the integration of arts with STEM education for affective goals.

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  This comprehensive article will help you understand the keys to a meaningful STEAM effort.


Teachers representing a school staff have a great responsibility and need training because developing STEAM means to change completely the entire approach to teaching and foster the school coordination for a more synergetic cooperation among language and different subject teachers. 

Target group

Teachers can be any kind of teacher working in a public or private school or educational institutions.

Like with all our programs, the present one is flexible and adaptable to special requests, depending on the subject taught or on the starting level of the participant. 

Furthermore, in line with the JUMP Academy method, our courses are based on a strategic balance between formal and non-formal education, indoor and outdoor education and the team takes care of a very important aspect of international mobility which is the intercultural learning which we develop with short excursions and facilitating the interaction with local partners, especially schools of the territory. 


We always try to connect our learners to local teachers and students to cooperate in developing innovation and networking for future projects. If possible, inside the program, a morning is spent inside a local school, visiting, observing, and cooperating in the realization of one or more lessons. The proposed program JUMP works, in European dimension and with an international spirit, at the local level and, according to the period of the training along the year and the weather, it is possible to change some sessions and add visits and meetings, in cooperation with our network of partners including schools involved in European projects). 


Sunday: arrival of participants, welcome by the B&B , social dinner, free time and relax.

Monday: 09:00 - 12:00  first briefing by organizers, presentation of the team, logistics of the local context, program overview and changes, moving to the city center. Outdoor team building game “The Mission Impossible in Soverato by JUMP''. Getting to know the Cultural Heritage of Calabria region. 

12:00 - 13:00 Sharing expectations, experiences and learning needs. Presenting briefly the schools and specific characteristics of the schools. Participants explain shortly their Erasmus K1 projects. The trainer presents the course's main topics, sessions and goals. 

13:00 - 14:30 lunch break

14:30 - 17:30 lesson. Module 1: Why is STEAM Education Important?

Tuesday: 09:30 - 13:00 lesson. Module 2: STEM vs. STEAM

13:00 - 14:30 lunch break

14:30 - 17:30 lesson. Module 3: Explore the STEAM Education Model

Wednesday: 09:30 - 13:00 lesson. Module 4: How to Use STEAM: Process and Product

13:00 - 14:30 lunch break

14:30 - 17:30 lesson. Module 5: Connecting STEAM Education and Literacy

Thursday: 09:30 - 13:00 lesson. Module 6: 5 Best Practices for Connecting STEAM with Special Ed

13:00 - 14:30 lunch break

14:30 - 17:30 lesson. Continuing Module 5

Friday: 09:30 - 13:00 lesson. Module 6, Design my own learning and teaching pathway. What to Look-For in STEAM Lessons and Schools. Becoming a STEAM Teacher or School

13:00 - 14:30 lunch break

14:30 - 17:30 Outdoor excursion to an old village on the coast in Calabria.

Saturday: 09:30 - 12:00 lesson. Closing the course: Evaluation and delivery of certificates, checking the Learning Mobility Agreements and administrative receipts. In the afternoon of Saturday afternoon, or free time or proposed  ​Intercultural activities or an excursion "Discovering Calabrian old towns and traditions". Final social dinner among participants. 

Training modules

  1. Module 1: Why is STEAM Education Important?

  2. Module 2: STEM vs. STEAM

  3. Module 3: Explore the STEAM Education Model

  4. Module4: How to Use STEAM: Process and Product

  5. Module5: Connecting STEAM Education and Literacy

  6. Module 6: 5 Best Practices for Connecting STEAM with Special Ed

  7. Module 6, Design my own learning and teaching pathway. What to Look-For in STEAM Lessons and Schools. Becoming a STEAM Teacher or School

Certification and number of days

JUMP certifies or 36 hours for 6 days course (6*6) or more if needed adding extra hours per day. Or 30 hours for a 5 days course (6*5). 

The course can be also extended to a 2 weeks course with the options 10 days or 12 days course if asked and agreed, depending on the project of the sending organization. 

10 days are excluded the weekend (5+5), 12 days are from Monday to Saturday morning (6+6). 

At the end of the training, JUMP delivers a formal certificate of attendance and the team is at disposal to fill the Europass certification document according to the EU model template and other needed documents for reporting of the sending institution. 



The cost is fully covered by the Erasmus grant. Write to to ask for information on costs and the services provided to plan your mobility project in Soverato with JUMP. 


JUMP organises a training every month of the year excluded in the Christmas period.

If you're a writing a KA1 project, please, plan the most suitable period for you and your team starting from the 1st of July every year and then, when you will know if your project is approved, we will write each other and we will confirm dates and sessions planning together. If you prefer to write and you need a formal confirmation, please write to

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